Luke Benstead
c3ae9bef64
Fix up depth functions and update sh4_math
2020-04-05 21:12:52 +01:00
Ben Baron
0beaba5aeb
Fixed Makefile GL/version.h (echo -e to printf)
...
The `echo -e` command is non-standard, and ends up printing a -e at the top of the version.h file. Switching it to `printf` works correctly and is the "correct" command to work in all shells.
I also removed the GL/version.h file from the git cache, as it's in .gitignore but seems to have been accidentally checked in.
2020-04-05 13:47:32 -05:00
Luke Benstead
cf90d10cb9
Fix clipping 2020
2020-04-03 19:12:42 +00:00
Luke Benstead
4292304df1
Implement glClearDepth
2020-03-24 13:58:44 +00:00
Luke Benstead
5c980d2183
Fix depth funcs (for now)
2020-03-23 15:22:29 +00:00
Luke Benstead
e21b7a0b9c
Fix clipping
2020-03-23 13:44:24 +00:00
Luke Benstead
906423db08
Make sure we don't go beyond the bounds of PVR
2020-03-22 21:09:18 +00:00
Luke Benstead
a1eda16a26
Update SH4_math.h and stop storing the near plane
2020-03-21 21:21:46 +00:00
Luke Benstead
f2a39a4229
Implement true clipping on the near plane
2020-03-20 21:15:05 +00:00
Luke Benstead
03bc758be7
Allow enabling fsaa via the GLdcConfig struct
2020-03-18 20:47:12 +00:00
Luke Benstead
921ef0c6a1
Fix clip distance
2020-03-17 20:32:14 +00:00
Hayden Kowalchuk
f92030c0cb
feat: error.c have PrintError reset error cond
...
- allows to continue finding errors instead of spamming the same error
2020-03-05 15:14:26 -05:00
Hayden Kowalchuk
1c792df5ae
fix: texture.c
...
- add const where needed
- move defines to private.h
- add vq offsets to mipmaplocation
- backend support for mipmap bias
- inline fixups
- have texture.c spit more helpful info on crash
- allow mipmap uploads to actuall complete
- note unused
2020-03-05 15:09:19 -05:00
Hayden Kowalchuk
35bbab8eee
feat: state.c add GL_POLYGON_OFFSET, add mipmap bias
...
- implement simple GL_POLYGON_OFFSET implementation
- add mipmap bias as per OpenGL spec
- CLAMP gave warnings comparing unsigned to < 0
2020-03-05 15:04:44 -05:00
Hayden Kowalchuk
ddf61363a1
feat: add trimmed moop math header
2020-03-05 14:58:06 -05:00
Hayden Kowalchuk
a285c42c5f
feat: make profiler compile time define
2020-03-05 14:57:51 -05:00
Hayden Kowalchuk
5a89fbcd7d
fix: private.h
...
- add convenience defines
- note struct ordering and padding
- add const
2020-03-05 14:57:30 -05:00
Hayden Kowalchuk
bf00aca843
chore: lighting.c remove unused, add moop math
...
- remove unused bool
- move math func to header
- reorder const
2020-03-05 14:56:16 -05:00
Hayden Kowalchuk
87874f0f1f
chore: immediate.c unused note
2020-03-05 14:54:07 -05:00
Hayden Kowalchuk
c842b6de48
chore: matrix.c unused notation, memcpy changes
...
- moved to memcpy4
- removed unused arrays
- moved to proper glDepthRangef signature
- rewrote gluLookAt for current and future gcc
2020-03-05 14:53:48 -05:00
Hayden Kowalchuk
651351f087
fix: glu.c changed to float, reordered math
2020-03-05 14:50:14 -05:00
Hayden Kowalchuk
c9dc5f8f8b
fix: framebuffer.c marking inline, unused notation
2020-03-05 14:49:23 -05:00
Hayden Kowalchuk
e587519e14
fix: draw.c inline changes, and unused notation
...
- remove redundant call to isLightingEnabled
- rewrote vec3f normalize call
- moved checking for fastpath until we need it
2020-03-05 14:48:37 -05:00
Hayden Kowalchuk
eb351f519a
fix: config.h moved to #pragma once
...
- whitespace fixes
2020-03-05 14:45:05 -05:00
Hayden Kowalchuk
c0d4e26533
feat: clip.c changed to moop math
...
- fmac where it was intended
2020-03-05 14:44:41 -05:00
Luke Benstead
1d1a980f16
Fix memory leak (thanks @HaydenKow)
2020-03-02 19:20:42 +00:00
Luke Benstead
7e7d90b606
Inline some things
2020-02-29 13:25:30 +00:00
Luke Benstead
937ad56c26
Fix out of bounds read
2020-02-29 09:48:52 +00:00
Luke Benstead
43a8db9e9d
Remove divisions
2020-02-29 09:48:51 +00:00
Luke Benstead
a3b1ca66c3
Remove divisions
2020-02-22 21:00:33 +00:00
Luke Benstead
1520226174
Fix directional lighting
2020-02-22 20:33:23 +00:00
Luke Benstead
7fecb7a3a5
Fix directional lights
2020-02-21 14:51:05 +00:00
Luke Benstead
497ba28b4c
Replace pow function
2020-02-20 09:44:45 +00:00
Luke Benstead
59118cc07d
Restore support for glColormaterial
2020-02-19 10:45:31 +00:00
Luke Benstead
a502f92ded
More lighting improvements
2020-02-19 09:30:26 +00:00
Luke Benstead
24fe33358c
Faster floor
2020-02-17 20:49:40 +00:00
Luke Benstead
4ebd112784
Attempt to fix specular
2020-02-17 20:29:12 +00:00
Luke Benstead
28f77969ea
Avoid overflows
2020-02-17 19:09:21 +00:00
Luke Benstead
29cbdc75b7
Fix a copy-paste bug (thanks @freakdave)
2020-02-17 19:05:57 +00:00
Luke Benstead
ab5dc26e33
Only calculate specular if there is an exponent
2020-02-17 19:05:18 +00:00
Luke Benstead
93be3ab757
Use super-simple floor function
2020-02-17 19:02:45 +00:00
Luke Benstead
6516f0f6f5
Prevent overflowing colours
2020-02-17 10:38:30 +00:00
Luke Benstead
5183d7b2d4
Fix strict aliasing issues
2020-02-17 10:31:26 +00:00
Luke Benstead
ab69030b1e
Fix lighting colours
2020-02-17 10:21:33 +00:00
Luke Benstead
35842ad300
Faster FPOw implementation
2020-02-17 10:12:15 +00:00
Luke Benstead
2178d2f6d7
Improve lighting performance
...
This is (another) first pass at improving the performance of the lighting code.
As part of this refactor *we have lost glColorMaterial*. I need to figure out a
nice way of implementing it without slowing the common code path.
2020-02-16 20:36:49 +00:00
Luke Benstead
dafc56c396
Add new file
2020-01-01 14:30:03 +00:00
Luke Benstead
eeb95193ac
Fix overflow
2019-12-27 19:35:18 +00:00
Luke Benstead
b2a2e71795
Much faster lighting implementation
2019-12-27 10:36:30 +00:00
Luke Benstead
a280dac778
Performance improvements
2019-11-30 10:07:41 +00:00
Luke Benstead
62b53f0fb1
Simplify swapVertex
2019-11-30 10:07:23 +00:00
Luke Benstead
e61369674c
Change where txr.alpha is set
2019-11-30 10:07:04 +00:00
Luke Benstead
e97dd466aa
Fix depth test functions
2019-11-30 10:06:46 +00:00
Luke Benstead
cdfb805dd9
Implement a fast path for glDrawElements
2019-11-27 20:08:29 +00:00
Luke Benstead
140eec3d92
glNormalPointer should accept GL_INT_2_10_10_10_REV, not GL_UNSIGNED_INT_2_...
2019-11-27 09:10:10 +00:00
Luke Benstead
11cd54bc0b
Add partial support for GL_ARB_vertex_type_2_10_10_10_rev and also GL_NORMALIZE
2019-11-18 17:39:09 +00:00
Luke Benstead
fd3e7cde6c
Improve the light sample + tweaks
2019-11-14 21:12:27 +00:00
Luke Benstead
8654ff24a2
Add light sample and fix lighting bug
2019-11-14 10:04:15 +00:00
Luke Benstead
9f3adc099a
Fix a bad reference
2019-11-12 17:28:39 +00:00
Hayden Kowalchuk
805c68e973
remove single minus sign
2019-10-04 10:29:54 -04:00
Luke Benstead
f59e9bf56e
Implement GL_ARB_vertex_array_bgra
2019-09-30 21:59:11 +01:00
Luke Benstead
d7e424a766
Initial implementation of a fast-path (currently some corruption)
2019-09-30 09:14:43 +01:00
Luke Benstead
2c5b71b2b0
Implement mipmap generation for paletted textures
2019-09-26 09:17:07 +01:00
Luke Benstead
08ba39f6d1
Fix twiddled mipmap generation
2019-09-25 13:45:08 +01:00
Luke Benstead
2e1e28ce51
More mipmap generation fixes
2019-09-25 13:32:13 +01:00
Luke Benstead
36a3f7082f
Implement mipmap generation for twiddled textures
2019-09-25 13:10:34 +01:00
Luke Benstead
e14db20a41
Fix a bunch of mipmap issues
2019-09-24 21:26:17 +01:00
Luke Benstead
2b53f50c46
Add some copy safety and remove some print statements
2019-09-24 19:39:23 +01:00
Luke Benstead
150c95bd33
Huge refactor of mipmap handling. All textures are now stored twiddled on the PVR
2019-09-24 15:47:23 +01:00
Luke Benstead
888a48562f
Generate version.h and print version on boot. Fixes #46
2019-09-22 21:48:43 +01:00
Luke Benstead
8f84cbb142
Various cleanups from @mrneo
2019-09-22 20:52:58 +01:00
Ben Baron
b192bfc451
Fixed comment
2019-09-17 08:28:43 -05:00
Ben Baron
cb675434c7
Fixed GL_ALPHA support (convert to argb format)
2019-09-16 20:48:06 -05:00
Luke Benstead
e39632bcc4
Refactor matrix management and clipping
2019-09-14 20:51:47 +01:00
Luke Benstead
e7f2ad7dcc
Optimise multitexture submission
2019-09-09 09:36:06 +01:00
Luke Benstead
3af18cb514
Refactor the perspective divide to work with glDepthRange
2019-09-08 17:27:56 +01:00
Luke Benstead
1d32834b52
Simplify texture and blending context updates
2019-09-06 09:35:57 +01:00
Luke Benstead
22690600d0
Don't include kos headers from gl.h
2019-09-06 09:35:33 +01:00
Luke Benstead
4170655a88
If someone attempts to use lines, just log an error and render nothing (for now)
2019-09-06 09:34:55 +01:00
Luke Benstead
8e59b9adb5
Make sure we clamp floating point colours to avoid overflows
2019-09-04 17:59:57 +01:00
Luke Benstead
57f4f62f86
Implement glColor3ubv
2019-08-20 20:42:29 +01:00
Luke Benstead
b6fccd3148
Use PVR_TXRENV_MODULATE instead of MODULATEALPHA. Fixes #48
2019-08-08 09:36:38 +01:00
Luke Benstead
b82d28130d
Rewrite the lighting code
2019-08-01 20:21:13 +01:00
Luke Benstead
3395f17687
Throw GL_INVALID_OPERATION if mipmaps are specified for non-square textures
2019-04-17 16:19:03 +01:00
Luke Benstead
62743d42cb
Only allocate space for mipmaps when necessary
2019-04-17 14:55:30 +01:00
Luke Benstead
a8d420299c
Correctly throw GL_INVALID_VALUE for invalid sizes
2019-04-14 08:51:37 +01:00
Luke Benstead
6cfb4e437c
Handle GL_DOUBLE like GL_FLOAT everywhere
2019-04-14 07:17:27 +01:00
Luke Benstead
cb692f59b4
Remove unnecessary conditional check
2019-04-01 09:57:33 +01:00
Luke Benstead
d912680ef0
Update version string
2019-03-30 07:15:50 +00:00
Luke Benstead
e876dcb14f
Massively optimise GL_POLYGON/GL_TRIANGLE_FAN
2019-03-29 11:26:19 +00:00
Luke Benstead
9fafe31a37
Disable profiler
2019-03-29 11:26:19 +00:00
Luke Benstead
a75ced3fef
Speed up immediate mode submission
2019-03-29 11:26:19 +00:00
Luke Benstead
1e18fbc527
Fix twiddling code. Fixes #37
2019-03-29 11:26:19 +00:00
Luke Benstead
2e33dc0718
Add missing profiler_pop(). Fixes #36
2019-03-29 11:26:19 +00:00
Luke Benstead
41ee67cbf1
Code cleanup
2019-03-28 13:10:53 +00:00
Luke Benstead
e15a47b6fb
Use the list stored on the SubmissionTarget
2019-03-28 13:09:36 +00:00
Luke Benstead
3cd15de332
Add additional traces
2019-03-28 13:09:04 +00:00
Luke Benstead
8982444406
Consistently allow > 16384 verts
2019-03-28 13:07:53 +00:00
Luke Benstead
cd04784c33
Fix memory corruption
2019-03-28 13:05:13 +00:00
Luke Benstead
30f8564298
Fix glDrawElements
2019-03-27 09:39:06 +00:00
Luke Benstead
434f316526
Switch pointer comparisons for counters
2019-03-26 09:09:07 +00:00
Luke Benstead
d44a24d339
Add assertions
2019-03-25 19:43:03 +00:00
Luke Benstead
9e12e15a13
Make use of swapVertex
2019-03-25 19:30:45 +00:00
Luke Benstead
bdeb9cd45a
Restore clipping case that apparently can happen after all
2019-03-25 19:04:50 +00:00
Luke Benstead
493592ea30
Tweaks
2019-03-25 16:07:27 +00:00
Luke Benstead
ba04f62f6d
Minor optimisation
2019-03-25 16:07:12 +00:00
Luke Benstead
f712f00602
Don't do anything if there are no vertices submitted
2019-03-25 16:06:41 +00:00
Luke Benstead
4355d0f224
Add additional profiler checkpoints
2019-03-25 16:06:28 +00:00
Luke Benstead
70feea6c6f
Minor optimisations
2019-03-25 16:05:36 +00:00
Luke Benstead
b771a5339b
Send colours as bytes in immediate mode
2019-03-25 12:56:48 +00:00
Luke Benstead
8fd90bd040
Switch back to normal swapping
2019-03-25 12:38:34 +00:00
Luke Benstead
0e71588e6c
Try to optimise the quad generation
2019-03-25 10:33:05 +00:00
Luke Benstead
671881eafd
Optimise GL_POLYGON rendering
2019-03-25 09:48:58 +00:00
Luke Benstead
291e82d18a
Rename ClipVertex -> Vertex
2019-03-25 09:44:59 +00:00
Luke Benstead
bd0ef4cba3
Demo multitexturing in zclip, default to GL_MODULATE on multitexture
2019-03-24 14:09:52 +00:00
Luke Benstead
5e6927d9a1
Huge refactor of the drawing code
2019-03-24 08:09:02 +00:00
Luke Benstead
3cb24c4fb4
Rename some functions
2019-03-14 13:16:55 +00:00
Luke Benstead
e9c8836181
Huge cleanup of glDrawElements handling
2019-03-14 13:15:56 +00:00
Luke Benstead
1ee16d8ee1
Slight optimisation
2019-03-13 17:38:42 +00:00
Luke Benstead
7c33f13438
Allow configuring initial capacities
2019-03-13 15:43:50 +00:00
Luke Benstead
d9539da841
Optimisations
2019-03-13 15:35:42 +00:00
Luke Benstead
8101e43e90
Fix winding issue
2019-03-13 15:19:28 +00:00
Luke Benstead
724ff628aa
Fix some signedness issues
2019-03-13 15:14:09 +00:00
Luke Benstead
8b206f012e
Make sure we correctly initalize the used banks
2019-03-13 12:05:06 +00:00
Luke Benstead
5bf58ec1a8
Refactor array submission to be (hopefully) faster
2019-03-13 11:24:35 +00:00
Luke Benstead
5da1ed732a
Bump the default vbuf capacity
2019-03-13 08:53:35 +00:00
Luke Benstead
3d8fa7027b
Properly forward the internal_palette_format
2019-03-13 08:51:05 +00:00
Luke Benstead
2ad23b1e16
Update version string
2019-03-11 19:54:55 +00:00
Luke Benstead
8b13e3adaf
Reserve 0 in the framebuffer thing (WIP)
2019-03-11 19:24:08 +00:00
Luke Benstead
957ebfa662
Fix texture twiddling
2019-03-11 19:14:30 +00:00
Luke Benstead
588c082ec8
Allow specifying palette, autosort, memory options via glKosInitEx
2019-03-11 19:07:59 +00:00
Luke Benstead
8f26e9c364
Fix a bug in the morton_index function
2019-03-11 09:12:48 +00:00
Luke Benstead
a561fd469f
Protect against invalid read
2019-03-10 20:18:11 +00:00
Luke Benstead
834599dc4b
Add glDrawBuffer stub
2019-03-10 20:05:40 +00:00
Luke Benstead
7512c1e767
Fix GL_ALPHA_TEST sample
2019-03-10 19:59:34 +00:00
Luke Benstead
e4186a05bf
Start working on a test for GL_ALPHA_TEST
2019-03-10 19:38:47 +00:00
Luke Benstead
04dab8da9a
Implement glAlphaFunc and glEnable(GL_ALPHA_TEST)
2019-03-10 17:53:58 +00:00
Luke Benstead
25bd3aedc8
Increase the max polygon size to 32
2019-03-10 16:10:59 +00:00
Luke Benstead
91c3b66d73
Add GL_MODELVIEW_MATRIX as an option to glGetFloatv
2019-03-10 12:30:39 +00:00
Luke Benstead
b00b65af54
Fix issues with triangle fans / polygons
2019-03-10 12:24:27 +00:00
Luke Benstead
1807a0119c
Add some missing function stubs
2019-03-10 12:19:45 +00:00
Luke Benstead
259a82e69f
Add support for multiple shared palettes
2019-03-10 11:18:56 +00:00
Luke Benstead
864dc45d10
Allocate palette slots on a FIFO basis
2019-03-09 14:32:50 +00:00
Luke Benstead
4d6cea59b7
Increase the max texture count
2019-03-08 21:38:39 +00:00
Luke Benstead
516cae7893
Store palettes in RAM not VRAM
2019-03-08 21:36:53 +00:00
Luke Benstead
ac3ffb9ce0
Make the binary symbols more compatible
2019-03-08 21:36:53 +00:00
Luke Benstead
df3cdf0ebb
Fix drawing polygons. Fixes #35
2019-03-07 21:41:25 +00:00
Luke Benstead
d7342fa0c0
Automatically twiddle non-twiddled palette data
2019-03-07 21:21:30 +00:00
Luke Benstead
3e1ed8a5f7
Don't reserve more space than we need
2019-03-06 08:31:06 +00:00
Luke Benstead
d89997a277
Simplify the element drawing
2019-03-04 20:41:33 +00:00
Luke Benstead
7c0a123aac
Correctly initialize the shared palette. Fixes #34
2019-03-04 08:44:19 +00:00
Luke Benstead
efa63ebff2
Don't apply the shared palette if it hasn't been specified yet. Fixes #34
2019-03-04 08:42:24 +00:00
Luke Benstead
11bb588279
Make sure we reupload the palette if it's changed by glColorTableEXT
2019-03-03 20:21:42 +00:00
Luke Benstead
526b1f0d16
Add some assertions
2019-03-03 19:49:28 +00:00
Luke Benstead
ba4fde3975
Fix depth funcs
2019-03-03 19:41:19 +00:00
Luke Benstead
44ca14bcbd
Add assertions
2019-03-03 19:11:53 +00:00
Luke Benstead
5f7fef2cf9
Prefix non-static private functions with '_gl'
2019-03-03 19:06:01 +00:00
Luke Benstead
926214bd82
Prefix some non-static private functions with '_gl'
2019-03-03 19:02:25 +00:00
Luke Benstead
2382126603
Make palette binding lazy
2019-03-03 18:56:18 +00:00
Luke Benstead
ef06af793a
Don't apply the color table unless a texture is bound
2019-03-03 18:54:25 +00:00
Luke Benstead
3c3018450f
Support twiddled and non-twiddled paletted textures
2019-03-03 18:49:33 +00:00
Luke Benstead
d12032c961
Store palette data in PVR ram
2019-03-03 18:49:06 +00:00
Luke Benstead
f349cd1b49
Fix packing order issue (thanks @mrneo240!)
2019-03-03 18:48:50 +00:00
Luke Benstead
cf273eab42
Add glTexParameterf (thanks @mrneo240)
2019-02-28 19:21:16 +00:00
Luke Benstead
b0c9ac7207
Remove zero special casing from named array
2019-02-28 18:33:37 +00:00
Luke Benstead
31ed419dfa
Don't allow zero as a valid texture ID
2019-02-28 18:28:55 +00:00
Luke Benstead
02937ccd2c
Add stub with just GL_PROJECTION_MATRIX supported
2019-02-28 08:46:13 +00:00
Luke Benstead
111d4ca83e
Handle calling glBindTexture on an unknown name
2019-02-27 20:45:53 +00:00
Luke Benstead
f6af3ab3fb
Implement new conversion
2019-02-27 20:11:14 +00:00
Luke Benstead
920fc2b782
Increase the max number of textures to 512. Add config.h for settings like this. Fixes #29
2019-02-25 08:30:02 +00:00
Luke Benstead
7368f5c290
Add GL_SHARED_TEXTURE_PALETTE_EXT as a valid target to glColorTableEXT. Fixes #27
2019-02-25 08:26:04 +00:00
Luke Benstead
6d2c47bda1
Implement GL_EXT_shared_texture_palette
2019-02-21 21:58:31 +00:00
Luke Benstead
50f1e277d8
Merge branch 'master' into ext-paletted-texture
2019-02-21 21:26:23 +00:00
Luke Benstead
571438ef4e
Implement glColorTableEXT
2019-02-21 20:35:18 +00:00
Luke Benstead
df44c0ea73
More performance work and fix bugs introduced in last commit
2018-10-09 09:27:53 +01:00
Luke Benstead
18759422ea
Optimise non-indexed rendering paths
2018-10-08 22:03:50 +01:00
Luke Benstead
c84f211ad0
More work towards paletted textures
2018-09-22 20:45:17 +01:00
Luke Benstead
e4f8cb8c9b
Add a width limit
2018-09-20 16:48:26 +01:00
Luke Benstead
9645b10ed6
Add paletted texture to the supported extensions
2018-09-20 15:11:01 +01:00
Luke Benstead
8670fd459c
More conversions
2018-09-20 15:10:08 +01:00
Luke Benstead
741707ac85
Implement conversions to RGBA8
2018-09-20 15:08:06 +01:00
Luke Benstead
21ad46ad94
Make it clear that some things aren't yet implemented
2018-09-20 15:02:22 +01:00
Luke Benstead
baf7cf5bdd
Stub out glColorTableEXT
2018-09-20 15:01:13 +01:00
Luke Benstead
52e1be498e
Keep header pointer updated. Fixes #25 (hopefully...)
2018-09-19 17:11:56 +01:00
Luke Benstead
e36f561ec0
Improve check
2018-09-15 17:41:58 +01:00
Luke Benstead
6aadc1124f
Fix another zclipping bug
2018-09-15 17:38:42 +01:00
Luke Benstead
bc2fb6b658
Fix a clipping bug
2018-09-15 16:03:21 +01:00
Luke Benstead
7100ebe5a9
Prefix some non-static private methods
2018-09-15 11:45:38 +01:00
Luke Benstead
6cfccbd20d
Inline + Static some lighting functions
2018-09-15 11:42:56 +01:00
Luke Benstead
e68c051991
Add missing glColorMaterial definition
2018-09-15 11:42:42 +01:00
Luke Benstead
17c9699966
More clipping fixes
2018-09-08 20:53:28 +01:00
Luke Benstead
06b065dc7e
Return the correct count from clip
2018-09-06 20:08:55 +01:00
Luke Benstead
93af697092
Don't include the header in startOffset
2018-09-06 20:00:18 +01:00
Luke Benstead
d9fa69c288
Fix invalid memory access bug
2018-09-06 19:46:04 +01:00
Luke Benstead
b4539443f5
Allow toggling debug logging
2018-09-06 19:45:52 +01:00
Luke Benstead
e82646faff
Remove old clipping code
2018-09-06 19:22:25 +01:00
Luke Benstead
af54c96ff4
Implement new culling algorithm, still some issues when GL_CULL_FACE is enabled
2018-09-06 19:19:00 +01:00
Luke Benstead
517d21b487
Begin implementing a new clipping algorithm
2018-09-03 21:48:42 +01:00
Luke Benstead
19491173e5
Set registers correctly before using store queues.
...
Fixes #23
2018-09-03 20:47:24 +01:00
Luke Benstead
55b3aa4ddd
Fix up twiddled formats with alpha
2018-08-28 17:51:33 +01:00
Luke Benstead
963eeb54da
Start work on spotlights
2018-08-28 15:55:50 +01:00
Luke Benstead
c191ced3f9
Fix issues with directional lights
2018-08-28 09:24:51 +01:00
Luke Benstead
acaecf49bc
Add a missing header
2018-08-27 21:35:15 +01:00
Luke Benstead
8b3bf5a579
Fix lighting wrapping
2018-08-27 21:35:07 +01:00
Luke Benstead
8ef04be966
Try to fix directional lights
2018-08-27 20:54:20 +01:00
Luke Benstead
b29303fb6c
Implement glColorMaterial
2018-08-22 09:24:49 +01:00
Luke Benstead
21f8f9d855
Properly restore state after glEnd
2018-08-21 16:15:43 +01:00
Luke Benstead
9b0322ce8a
Properly restore enabled client state when using immediate mode
2018-08-21 16:08:06 +01:00
Luke Benstead
edae8a9166
Properly pop active client texture in immediate mode
2018-08-21 15:50:59 +01:00
Luke Benstead
25de48b3f6
Fix a bug where only one texture would bind
2018-08-21 15:50:41 +01:00
Luke Benstead
8b834ac3f1
Avoid an additional copy of every vertex. Fixes #22
2018-08-21 09:37:19 +01:00
Luke Benstead
bccd1aa788
Start refactoring the submission process
2018-08-20 21:19:12 +01:00
Luke Benstead
80c65d4aff
Remove conditional header sending, it's slightly slower
2018-08-20 20:34:11 +01:00
Luke Benstead
da97483eee
Switch to using 4-byte colours internally rather than floats
...
These are stored in BGRA format so they can be directly cast to a uint32_t to get the
correct format for the argb param in pvr_vertex_t (yay endianess)
This results in a performance improvement as it reduces the data requirements.
2018-08-20 09:28:30 +01:00
Luke Benstead
26bd8df37c
Fix some bugs with mipmaps + compressed textures
2018-08-20 08:34:54 +01:00
Luke Benstead
25e4518501
Performance optimisations
2018-08-19 21:10:42 +01:00
Luke Benstead
348e09b4aa
Further optimisations
2018-08-17 21:40:27 +01:00
Luke Benstead
37ba9bf3c3
Mark mipmap levels as complete when generated
2018-08-16 17:53:39 +01:00
Luke Benstead
ba66608a96
Add a basic profiler and optimise some code
2018-08-16 17:51:15 +01:00
Luke Benstead
7d1b57fb12
Handle GL_RED -> GL_RED
2018-08-14 15:55:03 +01:00
Luke Benstead
021237f258
Fix a number of issues with texture loading
2018-08-14 09:49:31 +01:00
Luke Benstead
dca991ffe3
Fix a number of minor issues with textures
2018-08-13 09:19:16 +01:00
Luke Benstead
e7cd91a91f
Try to match GL filtering with PVR filtering
2018-08-09 09:32:29 +01:00
Luke Benstead
5c190c1095
Implement glGenerateMipmapEXT
2018-08-09 08:56:43 +01:00
Luke Benstead
c6ba127bc9
Always allocate room for mipmaps
2018-08-08 16:50:09 +01:00
Luke Benstead
4c99dd740a
Add support for mipmapped compressed textures
2018-08-08 09:50:57 +01:00
Luke Benstead
b06f6116c8
Detect multiple mipmap levels being uploaded to glCompressedTexImage2D
2018-08-08 08:45:25 +01:00
Luke Benstead
86dd5dd2b2
glCompressedTexImage2D is an ARB extension in OpenGL 1.2.1
2018-08-07 20:49:10 +01:00
Luke Benstead
c40d3a007d
Implement support for GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB and GL_COMPRESSED_TEXTURE_FORMATS_ARB
2018-08-07 20:46:26 +01:00
Luke Benstead
16d949bfbc
Clean up compressed texture constants and code
2018-08-07 20:22:44 +01:00
Luke Benstead
0b91c20bbd
Add support for getting the max texture size
2018-08-07 08:45:24 +01:00
Luke Benstead
85d4bb5ec3
Fix directional lighting bug
2018-08-05 14:38:04 +01:00
Luke Benstead
582a29d267
Add glMultiTexCoord2fARB
2018-08-05 09:09:38 +01:00
Luke Benstead
6942e597f4
Untested multitexture implementation
2018-08-04 21:00:26 +01:00
Luke Benstead
db0d39d487
Cleanup lighting code a bit
2018-08-04 19:34:07 +01:00
Luke Benstead
59002546e6
Fix lighting
2018-08-03 14:08:01 +01:00
Luke Benstead
0bf023b8df
Fix a bug where headers weren't sent to a list
2018-08-02 19:56:50 +01:00
Luke Benstead
9371a8164f
Don't send headers unnecessarily
2018-08-01 20:41:59 +01:00
Luke Benstead
4716a6a0c0
Cleanups and optimisations
2018-08-01 17:57:31 +01:00
Luke Benstead
39ac10af00
Simplify colour handling
2018-08-01 12:00:56 +01:00
Luke Benstead
bebca59796
Allow toggling z clipping
2018-08-01 11:32:07 +01:00
Luke Benstead
31e666c77a
Implement support for GL_UNSIGNED_INT indices
2018-08-01 11:08:51 +01:00
Luke Benstead
47d3c0f478
Minor optimisations
2018-08-01 09:57:44 +01:00
Luke Benstead
02b4b2d438
Fix clipping errors when multiple strips submitted
2018-07-31 09:32:55 +01:00
Luke Benstead
720206810d
Use a smaller near plane value (for now)
2018-07-16 09:01:11 +01:00
Luke Benstead
60c49f708e
Clip using the w coordinate
2018-07-16 08:42:15 +01:00
Luke Benstead
0d921c3504
Tweaks to clipping
2018-07-15 21:27:15 +01:00
Luke Benstead
8ef63c75af
'Fix' compiling on platforms other than the DC
2018-07-15 20:44:43 +01:00
Luke Benstead
cdef5972f5
Fix bug when clipping triangle strips
2018-07-15 19:48:56 +01:00
Luke Benstead
81b52e7a18
Finish initial pass at a zclipping implementation
2018-07-14 21:54:43 +01:00